YVO3D
This page is auto-generated from model configurations. Last updated: 2026-07-01.
This reference lists all available YVO3D 3d generation models and their parameters. Use these parameter names when calling the Generation API.
YVO3D Image to 3D
Section titled βYVO3D Image to 3DβGenerate production-ready 3D GLB models from one image (geometry or PBR-textured) or 2β4 multi-view images with YVO3D.
Model ID: model_yvo3d-image-to-3d
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_yvo3d-image-to-3d/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload one image to build a 3D model from a single view, or 2β4 photos of the same subject from different angles for a more accurate shape. Note: multi-view uploads always produce shape only, without texture. |
texture | boolean | No | true | - | - | - | Single image only. On, the model comes with surface color and material; off, you get the bare shape only. Multi-view uploads are always shape-only. |
modelGenerator | string | No | FAST_TRUE | - | - | FAST_TRUE, FAST_PRIME, ULTIMA_TRUE, ULTIMA_PRIME | The shape quality level. Higher tiers produce better geometry but cost more. |
textureResolution | string | No | 1K | - | - | 1K, 2K, FAST4K, REAL4K, ULTIMA8K | The detail level of the surface texture, for single-image textured models. Higher resolutions look sharper but cost more. |
polycount | number | No | 100000 | 1000 | 2000000 | - | The target number of polygons in the model β more polygons mean finer detail and heavier files. Applies to shape-only and multi-view generation; ignored for textured single-image models. |
lowpoly | boolean | No | false | - | - | - | Produces a simplified, low-polygon model for a lighter, stylized look. Applies to shape-only generation. |
highdetails | boolean | No | false | - | - | - | Available with the Ultima Prime generator only. Adds finer geometric detail for an extra cost. Canβt be combined with Low Poly. |
autopoly | boolean | No | false | - | - | - | Available with the Ultima Prime generator only. Lets the model pick the best polygon count for you. |
realismLevel | number | No | 0.85 | 0 | 1 | - | How photorealistic the texture looks, for textured models. Higher values are more realistic. |
creativity | number | No | 3 | 0 | 5 | - | How much creative freedom the model takes. 0 stays faithful to your image; 5 allows more imaginative interpretation. |
generateUvs | string | No | ON | - | - | ON, OFF | Automatically creates UV maps β the layout that lets a texture wrap correctly onto the 3D surface β when theyβre missing. |
hyperMode | string | No | OFF | - | - | ON, OFF | Processes textures faster and at lower cost, with a small drop in quality. |
insideOut | string | No | OFF | - | - | ON, OFF | Textures the inside surfaces of the model as well as the outside, rather than just the outside. Adds cost. |
unlit | string | No | OFF | - | - | ON, OFF | Bakes the texture without any lighting or shadows, so the model looks the same under any lighting in your scene. |
textureSharpness | number | No | 0.5 | 0.5 | 1 | - | How sharp and detailed the texture appears. Higher values enhance fine detail. |
textureAdherence | string | No | OFF | - | - | ON, OFF | When on, keeps the generated texture closer to the look of your source image. |
roughness | number | No | 1.3 | 0 | 2 | - | How matte or glossy the surface looks. Higher values are more matte; lower values are shinier. |
YVO3D Retexture
Section titled βYVO3D RetextureβRetexture an existing GLB model with YVO3D. Optionally guide the new textures with a reference image.
Model ID: model_yvo3d-retexture
Capabilities: 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_yvo3d-retexture/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
model | file | Yes | - | - | - | - | The existing GLB 3D model you want to give a new surface. |
retexture | boolean | No | false | - | - | - | On, the modelβs existing surface is replaced with newly generated textures (a reference image is required). Off, the current textures are kept. |
referenceImage | file | No | - | - | - | - | An image to guide the look of the new textures β color, material, and style. Required when Replace Textures is on. |
textureResolution | string | No | 1K | - | - | 1K, 2K, FAST4K, REAL4K, ULTIMA8K | The detail level of the generated texture. Higher resolutions look sharper but cost more. |
realismLevel | number | No | 0.85 | 0 | 1 | - | How photorealistic the texture looks. Higher values are more realistic. |
creativity | number | No | 3 | 0 | 5 | - | How much creative freedom the model takes. 0 stays faithful to your reference; 5 allows more imaginative interpretation. |
generateUvs | string | No | ON | - | - | ON, OFF | Automatically creates UV maps β the layout that lets a texture wrap correctly onto the 3D surface β when theyβre missing. |
hyperMode | string | No | OFF | - | - | ON, OFF | Processes textures faster and at lower cost, with a small drop in quality. |
insideOut | string | No | OFF | - | - | ON, OFF | Textures the inside surfaces of the model as well as the outside, rather than just the outside. Adds cost. |
unlit | string | No | OFF | - | - | ON, OFF | Bakes the texture without any lighting or shadows, so the model looks the same under any lighting in your scene. |
textureSharpness | number | No | 0.5 | 0.5 | 1 | - | How sharp and detailed the texture appears. Higher values enhance fine detail. |
textureAdherence | string | No | OFF | - | - | ON, OFF | When on, keeps the generated texture closer to the look of your reference image. |
roughness | number | No | 1.3 | 0 | 2 | - | How matte or glossy the surface looks. Higher values are more matte; lower values are shinier. |