Hitem3D
This page is auto-generated from model configurations. Last updated: 2026-09-01.
This reference lists all available Hitem3D 3d generation models and their parameters. Use these parameter names when calling the Generation API.
- Hitem3D 3.0
- Hitem3D Multicolor
- Hitem3D Split
- Sparc3D
- Sparc3D 2.0
- Sparc3D 2.0 Portrait
- Sparc3D 2.1
- Sparc3D 2.1 Portrait
- Sparc3D Portrait
Hitem3D 3.0
Section titled “Hitem3D 3.0”Model ID: model_hitem-3d-3-0
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-3d-3-0/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |
resolution | string | No | 2048quality | - | - | 2048quality, 2048master | 2048³ Quality balances detail and cost. 2048³ Master maximizes geometry and topology quality, and is significantly more expensive and slower. |
face | number | No | 2000000 | 100000 | 5000000 | - | Sets the target number of mesh faces. Higher counts yield more complex geometry. Use 2M with 2048³ Quality, or up to 5M to get the most out of 2048³ Master. |
pbr | boolean | No | true | - | - | - | Generate a PBR material when Output Type includes texture. |
Hitem3D Multicolor
Section titled “Hitem3D Multicolor”Quantize a textured GLB into discrete color regions for multi-filament printing.
Model ID: model_hitem-3d-multicolor
Capabilities: 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-3d-multicolor/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
mesh | file | Yes | - | - | - | - | Upload a textured GLB to colorize. Max 200MB. |
numberColor | number | No | 4 | 0 | 8 | - | Number of output colors (1-8). Use 0 for the maximum number of colors when editing colors downstream. |
Hitem3D Split
Section titled “Hitem3D Split”Split a 3D mesh into character parts or general segments.
Model ID: model_hitem-3d-split
Capabilities: 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-3d-split/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
mesh | file | Yes | - | - | - | - | Upload a mesh to split (.glb, .stl, or .obj). Max 200MB. |
modelName | string | No | character | - | - | character, general | Character uses part templates and joints. General splits by granularity. |
part | string | No | a | - | - | a, b, c, d, e, f | Character split template (ignored for general) |
joint | string | No | ball | - | - | none, ball, dovetail | Character joint type (ignored for general). |
level | string | No | medium | - | - | low, medium, high | General split granularity (ignored for character). |
Sparc3D
Section titled “Sparc3D”Model ID: model_sparc3d
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_sparc3d/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |
resolution | string | No | 1024 | - | - | 512, 1024, 1536, 1536pro | Controls the voxel resolution of the generated 3D asset. Higher values deliver more detail and cleaner topology. |
Sparc3D 2.0
Section titled “Sparc3D 2.0”Model ID: model_hitem-sparc-3d-2
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-sparc-3d-2/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |
resolution | string | No | 1536 | - | - | 1536, 1536pro | Controls the voxel resolution of the generated 3D asset. Higher values deliver more detail and cleaner topology. |
pbr | boolean | No | true | - | - | - | Generate a PBR material when Output Type includes texture. |
Sparc3D 2.0 Portrait
Section titled “Sparc3D 2.0 Portrait”Model ID: model_hitem-sparc-3d-portrait-2
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-sparc-3d-portrait-2/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |
face | number | No | 2000000 | 100000 | 2000000 | - | Sets the target number of mesh faces. Higher counts yield more complex geometry. Use 500K for lightweight assets, or 2M for high-fidelity results. |
pbr | boolean | No | true | - | - | - | Generate a PBR material. |
Sparc3D 2.1
Section titled “Sparc3D 2.1”Model ID: model_hitem-sparc-3d-2-1
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-sparc-3d-2-1/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |
resolution | string | No | 1536fast | - | - | 1536fast, 1536pro | 1536³ Fast balances speed and quality. 1536³ Pro maximizes detail and topology quality. |
face | number | No | 2000000 | 100000 | 2000000 | - | Sets the target number of mesh faces. Higher counts yield more complex geometry. Use 500K for lightweight assets, or 2M for high-fidelity results. |
pbr | boolean | No | true | - | - | - | Generate a PBR material when Output Type includes texture. |
Sparc3D 2.1 Portrait
Section titled “Sparc3D 2.1 Portrait”Model ID: model_hitem-sparc-3d-portrait-2-1
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_hitem-sparc-3d-portrait-2-1/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |
resolution | string | No | 1536pro | - | - | 1536profast, 1536pro | 1536³ Pro Fast balances speed and quality for portrait subjects. 1536³ Pro maximizes detail. |
face | number | No | 2000000 | 100000 | 2000000 | - | Sets the target number of mesh faces. Higher counts yield more complex geometry. Use 500K for lightweight assets, or 2M for high-fidelity results. |
pbr | boolean | No | true | - | - | - | Generate a PBR material |
Sparc3D Portrait
Section titled “Sparc3D Portrait”Model ID: model_sparc3d-portrait
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_sparc3d-portrait/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images | file_array | Yes | - | - | - | - | Upload 1-4 images, starting with the front view. For multi-image input, you can optionally include back, left, and right views (in that order). |
requestType | number | No | 3 | - | - | 1, 3 | Choose whether to generate just a mesh or a textured 3D asset |