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GENERATION API CALLS
3D Model Generation

Anthropic

This page is auto-generated from model configurations. Last updated: 2026-11-02.

This reference lists all available Anthropic 3d generation models and their parameters. Use these parameter names when calling the Generation API.


Turn reference images into an editable 3D object β€” named parts, clean topology, per-part materials, built by Claude Opus 5.5. Best for props and hard-surface subjects, not characters.

Model ID: model_scenario-claude-opus-5-5-3d

Capabilities: img23d, 3d23d, txt23d

LLM Markdown: https://app.scenario.com/api/models/model_scenario-claude-opus-5-5-3d/markdown

Parameter Type Required Default Min Max Allowed Values Description
images file_array No - - - - Building: 1 to 8 photos of the object, or leave empty to build from the prompt alone. Editing: optional images that guide the change, like a material sample, a logo or a marked-up view of the model.
sceneFile file No - - - - Optional. Add any 3D model to edit it instead of building a new one. It comes back in the same format.
prompt string No - - - - Building: describe the object, like β€œa weathered tugboat with a red hull”, or just name it when you add photos. Editing: describe the change, like β€œopen the lid”.
buildEffort string No high - - standard, high, maximum Standard for simple objects or small edits like a recolor. High or Maximum for detailed objects, or edits that add or reshape parts. When editing, match it to the change, not the model.
faceBudget number No 250000 1000 2000000 - Max triangles for a new model: 10k–50k for games, 250k for fine detail. Not used when editing.
outputFormat string No auto - - auto, glb, fbx, obj, usdz, stl, ply, blend Format of the delivered model, which always comes with its Blender file. Auto: a GLB when building, the edited model’s own format when editing. With Quads, an FBX unless the model is already FBX, OBJ, PLY or USDZ.
topology string No auto - - auto, triangles, quads Faces of the delivered model, checked before it is returned. Auto keeps an edited model’s faces and lets the model choose for a new one.