Anthropic
This page is auto-generated from model configurations. Last updated: 2026-10-13.
This reference lists all available Anthropic 3d generation models and their parameters. Use these parameter names when calling the Generation API.
Scenario Claude Opus 5.5 3D
Section titled βScenario Claude Opus 5.5 3DβTurn reference images into an editable 3D object β named parts, clean topology, per-part materials, built by Claude Opus 5.5. Best for props and hard-surface subjects, not characters.
Model ID: model_scenario-claude-opus-5-5-3d
Capabilities: img23d, 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_scenario-claude-opus-5-5-3d/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
images |
file_array | No | - | - | - | - | Create: 1 to 8 photos of the object. |
sceneFile |
file | No | - | - | - | - | Edit: the model to change. It comes back in the same format. |
prompt |
string | No | - | - | - | - | Create: name the object, e.g. βa tugboatβ. Edit: describe the change, e.g. βopen the lidβ. |
buildEffort |
string | No | high |
- | - | standard, high, maximum |
Standard: a simple object, or a small edit like a recolor. High or Maximum: a detailed or mechanical object, or an edit that adds parts or reshapes. When editing, pick it for the size of the change, not the size of the model. |
faceBudget |
number | No | 250000 |
1000 | 2000000 | - | Create only, ignored when editing. Max triangles: 10kβ50k for games, 250k for fine detail. |