Nvidia
This page is auto-generated from model configurations. Last updated: 2026-11-09.
This reference lists all available Nvidia 3d generation models and their parameters. Use these parameter names when calling the Generation API.
NVIDIA Kimodo Text to Motion
Section titled “NVIDIA Kimodo Text to Motion”Generate a 3D skeleton animation from one or more text prompts with NVIDIA Kimodo. Outputs a BVH animation on the SOMA skeleton, plus the raw NPZ data.
Model ID: model_nvidia-kimodo-text-to-motion
Capabilities: txt23d
LLM Markdown: https://app.scenario.com/api/models/model_nvidia-kimodo-text-to-motion/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
prompts |
string_array | Yes | - | - | - | - | The motions to generate, played in order with smooth transitions. Start each one with “A person…” and keep it to one or two actions. For example: “A person walks forward”, then “A person sits down”. |
durations |
number_array | No | 5 |
1 | 10 | - | How long each prompt’s motion lasts, in seconds. Give a single value to use for all prompts, or one value per prompt. |
constraints |
file | No | - | - | - | - | Optional JSON file of Kimodo constraints: full-body keyframes, hand or foot positions, or a ground path for the character to follow. Set each constraint at a frame number, counted from the start of the whole sequence at 30 frames per second. Positions are Y-up, in meters, relative to where the motion starts. |
numOutputs |
number | No | 1 |
1 | 4 | - | How many alternative motions to generate for the same prompts. |
numInferenceSteps |
number | No | 100 |
10 | 200 | - | Number of denoising steps. Fewer steps are faster; more steps give higher quality. |
guidanceScale |
number | No | 2 |
0 | 10 | - | How closely the motion follows your prompts. |
guidanceType |
string | No | separated |
- | - | nocfg, regular, separated |
None (nocfg) turns guidance off, Regular (regular) applies the guidance scale, and Separated (separated) applies the guidance scale to the prompts and the constraint guidance scale to the constraints. |
constraintGuidanceScale |
number | No | 2 |
0 | 10 | - | How closely the motion follows your constraints. Used in Separated guidance mode only. |
numTransitionFrames |
number | No | 5 |
0 | 30 | - | Number of frames used to blend one prompt’s motion into the next. |
firstHeadingAngle |
number | No | 0 |
-6.2832 | 6.2832 | - | The direction the character faces at the start, in radians around the vertical (Y) axis. 0 faces +Z. |
postProcessing |
boolean | No | true |
- | - | - | Reduces foot sliding and snaps the motion onto your constraints. |
seed |
number | No | - | 0 | 2147483647 | - | Used to reproduce previous results |
bvhStandardTPose |
boolean | No | false |
- | - | - | Writes the BVH with a standard T-pose as its rest pose, instead of the skeleton’s default rest pose. |