Meshy
This page is auto-generated from model configurations. Last updated: 2026-03-13.
This reference lists all available Meshy 3d generation models and their parameters. Use these parameter names when calling the Generation API.
Meshy Image-to-3D
Model ID: model_meshy-img23d
Capabilities: img23d
LLM Markdown: https://app.scenario.com/api/models/model_meshy-img23d/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
aiModel | string | No | latest | - | - | meshy-4, meshy-5, latest | Meshy model to use. |
modelType | string | No | standard | - | - | standard, lowpoly | Specify the type of 3D mesh generation. 'standard' for regular high-detail 3D mesh generation, 'lowpoly' for low-poly mesh optimized for cleaner polygons. When lowpoly is selected, following parameters are ignored: model, topology, target polycount, should remesh. |
image | file_array | Yes | - | - | - | - | Upload one image to convert it into 3D, or provide up to four images from multiple angles for higher accuracy. |
texturePrompt | string | No | - | - | - | - | Provide a text description to guide the texturing process. The Style Prompt is only used when no Style Image is provided. If you upload an image, this text prompt will be ignored. |
textureImage | file | No | - | - | - | - | Upload a reference image to guide the visual style of the generated texture. This will override the Style Prompt. Requires the Texture setting to be enabled (toggle ON). |
shouldTexture | boolean | No | true | - | - | - | Enable texture generation for a fully colored model. Disable to create a plain, untextured mesh. |
topology | string | No | triangle | - | - | triangle, quad | Choose the mesh structure type used for the generated model (e.g., triangles or quads). |
enablePbr | boolean | No | true | - | - | - | Generate advanced PBR maps (metallic, roughness, normal) for more realistic materials. Requires the Texture setting to be enabled (toggle ON). |
poseMode | string | No | - | - | - | ``, a-pose, t-pose | Specify the pose mode for the generated model. Accepts 'A-Pose', 'T-Pose', or empty string (default). |
shouldRemesh | boolean | No | false | - | - | - | Enable remeshing to improve mesh quality and control polycount. Disable to keep the raw, unprocessed mesh. |
symmetryMode | string | No | auto | - | - | off, on, auto | Control how symmetry is applied during model generation for balanced, even shapes. |
targetPolycount | number | No | 30000 | 100 | 300000 | - | Specify the target number of polygons in the generated model. The actual number of polygons may deviate from the target depending on the complexity of the geometry. |
Meshy Remesh
Model ID: model_meshy-remesh
Capabilities: 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_meshy-remesh/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
model | file | Yes | - | - | - | - | Upload a GLB file of the 3D model you want to remesh. |
topology | string | No | triangle | - | - | triangle, quad | Choose the mesh structure type used for the generated model. For Quad, choose output format 'obj' |
targetPolycount | number | No | 30000 | 100 | 300000 | - | Set the approximate number of polygons for your 3D model. Higher values increase detail, while lower values create simpler meshes. |
resizeHeight | number | No | 0 | 0 | 10000 | - | Adjust the model's height in meters. Set to 0 to keep the original scale. |
originAt | string | No | empty | - | - | empty, bottom, center | Define where the model's origin point is positioned. Leave empty to keep the default origin. |
Meshy Retexture
Retexture your 3D model with Meshy's AI re texturing capabilities.
Model ID: model_meshy-retexture
Capabilities: 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_meshy-retexture/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
model | file | Yes | - | - | - | - | Upload a GLB file of the 3D model you want to retexture. |
textStylePrompt | string | No | - | - | - | - | Describe your desired texture style of the object using text. |
imageStyle | file | No | - | - | - | - | Provide a 2d image to guide the texturing process. |
enablePbr | boolean | No | false | - | - | - | Generate PBR Maps (metallic, roughness, normal) in addition to the base color. |
enableOriginalUv | boolean | No | true | - | - | - | Use the model's existing UV map instead of generating a new one. If no UVs are present, output quality may be lower. |
Meshy Rigging
Model ID: model_meshy-rigging
Capabilities: 3d23d
LLM Markdown: https://app.scenario.com/api/models/model_meshy-rigging/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
model | file | Yes | - | - | - | - | The 3D model (GLB) |
heightMeters | number | No | 1.7 | 0.1 | 100 | - | The approximate height of the character model in meters. This aids in scaling and rigging accuracy. It must be a positive number. |
textureImage | file | No | - | - | - | - | Model's base color texture image. |
Meshy Text-to-3D
Model ID: model_meshy-txt23d
Capabilities: txt23d
LLM Markdown: https://app.scenario.com/api/models/model_meshy-txt23d/markdown
| Parameter | Type | Required | Default | Min | Max | Allowed Values | Description |
|---|---|---|---|---|---|---|---|
aiModel | string | No | latest | - | - | meshy-4, meshy-5, latest | Meshy model to use. |
prompt | string | Yes | - | - | - | - | Describe the object you want to generate as a 3D model. |
texturePrompt | string | No | - | - | - | - | Provide a text description to guide the texturing process. The Style Prompt is only used when no Style Image is provided. If you upload an image, this text prompt will be ignored. |
textureImage | file | No | - | - | - | - | Upload a reference image to guide the visual style of the generated texture. This will override the Style Prompt. |
artStyle | string | No | realistic | - | - | realistic, sculpture | Describe your desired art style of the object. Note that 'Enable PBR'' should be set to false when using Art style. |
topology | string | No | triangle | - | - | triangle, quad | Choose the mesh structure type used for the generated model (e.g., triangles or quads). |
enablePbr | boolean | No | true | - | - | - | Generate advanced PBR maps (metallic, roughness, normal) for more realistic materials. |
poseMode | string | No | - | - | - | ``, a-pose, t-pose | Specify the pose mode for the generated model. Accepts 'a-pose', 't-pose', or empty string (default). |
shouldRemesh | boolean | No | false | - | - | - | Enable remeshing to improve mesh quality and control polycount. Disable to keep the raw, unprocessed mesh. |
symmetryMode | string | No | auto | - | - | off, on, auto | Control how symmetry is applied during model generation for balanced, even shapes. |
targetPolycount | number | No | 30000 | 100 | 300000 | - | Specify the target number of polygons in the generated model. The actual number of polygons may deviate from the target depending on the complexity of the geometry. |
seed | number | No | - | - | - | - | Seed for random number generator. If None, a random seed will be used. |
Updated about 4 hours ago