/generate/texture

Trigger the conversion of an image texture to different texture maps:

  • Height map
  • Normal map
  • Smoothness map
  • Metallic map
  • Edge map
  • Ambient Occlusion map

The process will create a new Asset with the above texture maps as children + the original image as an Albedo map.

Query Params
string

If set to true, returns the original asset without transformation

string
Body Params
boolean
Defaults to false

If true, use the default parameters

number
0 to 1

How polished is the surface? 0 is like a rough surface, 1 is like a mirror

number
0 to 1

How angular is the surface? 0 is like a sphere, 1 is like a mechanical object

boolean
Defaults to false

To invert the relief

boolean
Defaults to true

Save a flipbook of the texture. Deactivated when the input texture is larger than 2048x2048px

string
required

The asset to convert in texture maps. Must reference an existing AssetId.

number
0 to 1

How raised is the surface? 0 is flat like water, 1 is like a very rough rock

number
0 to 1

How shiny is the surface? 0 is like a matte surface, 1 is like a diamond

Responses

Language
Credentials
Header
LoadingLoading…
Response
Click Try It! to start a request and see the response here! Or choose an example:
application/json