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title: Anthropic | Scenario Docs
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> This page is auto-generated from model configurations. Last updated: 2026-10-13.

This reference lists all available **Anthropic** 3d generation models and their parameters. Use these parameter names when calling the [Generation API](/api/postgeneratecustom/index.md).

- [Scenario Claude Opus 5.5 3D](#scenario-claude-opus-55-3d)

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## Scenario Claude Opus 5.5 3D

Turn reference images into an editable 3D object — named parts, clean topology, per-part materials, built by Claude Opus 5.5. Best for props and hard-surface subjects, not characters.

**Model ID:** `model_scenario-claude-opus-5-5-3d`

**Capabilities:** `img23d`, `3d23d`

**LLM Markdown:** <https://app.scenario.com/api/models/model_scenario-claude-opus-5-5-3d/markdown>

| Parameter     | Type       | Required | Default  | Min  | Max     | Allowed Values                | Description                                                                                                                                                                                                                       |
| ------------- | ---------- | -------- | -------- | ---- | ------- | ----------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `images`      | file_array | No       | -        | -    | -       | -                             | Create: 1 to 8 photos of the object.                                                                                                                                                                                              |
| `sceneFile`   | file       | No       | -        | -    | -       | -                             | Edit: the model to change. It comes back in the same format.                                                                                                                                                                      |
| `prompt`      | string     | No       | -        | -    | -       | -                             | Create: name the object, e.g. ‘a tugboat’. Edit: describe the change, e.g. ‘open the lid’.                                                                                                                                        |
| `buildEffort` | string     | No       | `high`   | -    | -       | `standard`, `high`, `maximum` | Standard: a simple object, or a small edit like a recolor. High or Maximum: a detailed or mechanical object, or an edit that adds parts or reshapes. When editing, pick it for the size of the change, not the size of the model. |
| `faceBudget`  | number     | No       | `250000` | 1000 | 2000000 | -                             | Create only, ignored when editing. Max triangles: 10k–50k for games, 250k for fine detail.                                                                                                                                        |
